Linux Lightguns

Many lightguns (especially the Ultimarc AimTrak) may work better in MAME under Linux when using a slightly more complicated configuration. The instructions here are for getting an AimTrak working on Ubuntu using udev and Xorg, but other Linux distributions and lightguns may work with some changes to the steps.

Configure udev rules

For the AimTrak, each lightgun exposes several USB devices once connected: 2 mouse emulation devices, and 1 joystick emulation device. We need to instruct libinput via udev to ignore all but the correct emulated mouse device. This prevents each lightgun from producing multiple mouse devices, which would result in non-deterministic selection between the "good" and "bad" emulated mouse devices by Xorg.

Create a new file named /etc/udev/rules.d/65-aimtrak.rules and place the following contents into it:

# Set mode (0666) & disable libinput handling to avoid X11 picking up the wrong
# interfaces/devices.
SUBSYSTEMS=="usb", ATTRS{idVendor}=="d209", ATTRS{idProduct}=="160*",
   MODE="0666", ENV{ID_INPUT}="", ENV{LIBINPUT_IGNORE_DEVICE}="1"

# For ID_USB_INTERFACE_NUM==2, re-enable libinput handling.
SUBSYSTEMS=="usb", ATTRS{idVendor}=="d209", ATTRS{idProduct}=="160*",
    ENV{ID_USB_INTERFACE_NUM}=="02", ENV{ID_INPUT}="1",
    ENV{LIBINPUT_IGNORE_DEVICE}="0"

This configuration will be correct for the AimTrak lightguns, however each brand of lightgun will require their own settings.

Configure Xorg inputs

Next, we'll configure Xorg to treat the lightguns as a "Floating" device. This is important for multiple lightguns to work correctly and ensures each gun's emulated mouse pointer is NOT merged with the main system mouse pointer.

In /etc/X11/xorg.conf.d/60-aimtrak.conf we will need:

Section "InputClass"
    Identifier "AimTrak Guns"
    MatchDevicePath "/dev/input/event*"
    MatchUSBID "d209:160*"
    Driver "libinput"
    Option "Floating" "yes"
    Option "AutoServerLayout" "no"
EndSection

Configure MAME

Next, we'll need to configure MAME via mame.ini to use the new lightgun device(s):

lightgun 1
lightgun_device lightgun
lightgunprovider x11

These first three lines tell MAME to enable lightgun support, to tell MAME that we're using a lightgun instead of a mouse, and to use the x11 provider:

lightgun_index1 "Ultimarc ATRAK Device #1"
lightgun_index2 "Ultimarc ATRAK Device #2"
lightgun_index3 "Ultimarc ATRAK Device #3"
lightgun_index4 "Ultimarc ATRAK Device #4"

Lastly, as many lightgun games require aiming away from the screen and firing to reload, you may reloading and we're using a device that represents that as a separate button, you will need to configure the off-screen reload helper plugin or input macro plugin to translate this to the axis and button inputs that these games expect.